The Melee Minion is a kind of minion that fights in League of Legends. These minions are controlled by an Artificial Intelligence, and use melee attacks against their enemies. Three melee minions spawn with each minion wave. The Caster Minion is one type of minion that fights in League of Legends. These minions are controlled by an Artificial Intelligence, and use a ranged bolt of magic against their enemies. There are 3 caster minions in each minion wave. The two teams, blue and purple, each have respectively colored caster minions A Siege Minion is one type of minion that fights in League of Legends. These minions deal more damage and have more hit points than regular minions. They also receive half damage from towers. They are controlled by an Artificial Intelligence, and use a ranged attack against their enemies. However, their range is lower than that of caster minions. For the first 35 minutes, 1 Siege minion is spawned every three minion waves behind regular minions. From the 35th minute onward, Siege minions spawn every two waves to accelerate the game pace by making pushing easier. In the classic game mode, they will only spawn in a lane while the enemy inhibitor on that lane is down. In that case, one super minion will spawn in each minion wave, behind regular minions. If all inhibitors are destroyed, a second super minion will spawn in each lane behind the first one. While super minions are spawning, no siege minion will spawn in that lane. On Twisted Treeline, super minions deal more damage but have less health. Super minions are controlled by an artificial intelligence, and use a melee attack against their enemies. Their health, resistances and damage are far superior to regular minions, and they also receive half damage from tower. Super minions are able to easily push the lanes and destroy enemy turrets if left unprotected. Super minions will stop spawning after the Inhibitor on that lane re-spawns. It is interesting to note that the super minions attack goes up as well, reaching higher as the game passes, there is currently no known limit to this or any of the minions stats. An instance of this would be seing a super minions with 6900 health and 600 attac