The Mastery is the way that a summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on.Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points ("re-spec").With each level that a Summoner gets, the Summoner also gains one mastery point. Thus, with the current maximum level of 30, one is able to use 30 mastery points at their best. Each mastery takes one point to increase its level and each tree contains a total of 31 points worth of masteries, so even at top level the Summoner is not quite able to completely fill any one tree, let alone all trees. This adds a strategic element to your selection of Summoner masteries, as you can choose masteries that synergize with your champion, spells, and teammates.
It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of a 4 points spent in that tree. For example, in order to put points into Awareness (a tier-2 utility mastery), one must first put a total of 4 points into any of the tier-1 utility masteries, and to put a point into Juggernaut (the tier-6 defense skill), one must have 20 points in other defense masteries. A summoner must have at least 21 points (so level 21) to acquire the last mastery in a tree. The last mastery is usually the most useful and vital to that particular mastery tree.
Some masteries require another mastery to be earned before a higher tier mastery is available. This more direct type of prerequisite is shown by the grey lines that sometimes lead from one mastery to another higher-tiered mastery.These connected masteries usually correlate in some way. The lines denote the fact that all ranks of the lower tier mastery must fully acquired ("maxed out") before the higher tier mastery will become available.
The Offense Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15, 2011. The information from this article refers to the version of this mastery tree used since the redesign.
Its main focus is to give advantage to offensive actions and enhance stats like physical damage, magic damage,critical strike, armor penetration, magic penetration, life steal, and among other buffs. The Summoner Spells Exhaust, Ignite, Surge, and Ghost are improved by Summoner's Wrath from this mastery tree. It would take 44 points to max the Offensive Mastery Tree out.
The Defense Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15, 2011. The information from this article refers to the version of this mastery tree used since the redesign.
Its main focus was to give advantage to defensive actions like armor, magic resistance, health, and health regeneration among other defensive buffs. The SummonerSpells Revive, Cleanse, Heal, Smite and Garrison are improved by Summoner's Resolvefrom this mastery tree. It would take 37 points to max the Defense Mastery Tree out. The Utility Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15th, 2011. The information on this article refers to the version of this mastery tree used since the redesign.
It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of a 4 points spent in that tree. For example, in order to put points into Awareness (a tier-2 utility mastery), one must first put a total of 4 points into any of the tier-1 utility masteries, and to put a point into Juggernaut (the tier-6 defense skill), one must have 20 points in other defense masteries. A summoner must have at least 21 points (so level 21) to acquire the last mastery in a tree. The last mastery is usually the most useful and vital to that particular mastery tree.
Some masteries require another mastery to be earned before a higher tier mastery is available. This more direct type of prerequisite is shown by the grey lines that sometimes lead from one mastery to another higher-tiered mastery.These connected masteries usually correlate in some way. The lines denote the fact that all ranks of the lower tier mastery must fully acquired ("maxed out") before the higher tier mastery will become available.
The Offense Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15, 2011. The information from this article refers to the version of this mastery tree used since the redesign.
Its main focus is to give advantage to offensive actions and enhance stats like physical damage, magic damage,critical strike, armor penetration, magic penetration, life steal, and among other buffs. The Summoner Spells Exhaust, Ignite, Surge, and Ghost are improved by Summoner's Wrath from this mastery tree. It would take 44 points to max the Offensive Mastery Tree out.
The Defense Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15, 2011. The information from this article refers to the version of this mastery tree used since the redesign.
Its main focus was to give advantage to defensive actions like armor, magic resistance, health, and health regeneration among other defensive buffs. The SummonerSpells Revive, Cleanse, Heal, Smite and Garrison are improved by Summoner's Resolvefrom this mastery tree. It would take 37 points to max the Defense Mastery Tree out. The Utility Mastery Tree is one of the three Mastery branches. All masteries were redesigned on November 15th, 2011. The information on this article refers to the version of this mastery tree used since the redesign.